

Give a witch wide berth to avoid upsetting her. However, do not come too close and startle a witch – or else!… Their ethereal shockwave attack bypasses all defenses and sunders the victim’s soul, killing instantly. They are invulnerable to any attack or spell but are not aggressive and do not move. Some grow stronger in death and guard their final resting place with unholy fury.Ī witch is a rare sight, but great care should be taken around them. Most spirits are weak, manifesting only as a sobbing on the wind or dancing ghost lights at night. Warning: They can even be summoned in the last three areas, if you’re suicidal.Ī violent death often leaves a spirit or poltergeist behind. Witches spawn in the following areas in terror and destruction: The formula used to calculate the bonus from energy to spell damage is:

Energy factor is particularly effective for high level characters with most or all points into energy. The energy factor bonus on some caster items modifies this curve, causing each point into energy to provide a significant benefit until much higher levels of energy. This bonus has diminishing returns: the damage gained per additional point of energy is lower if you already have lots of energy to begin with. In Median XL, direct damage spells gain a damage bonus from energy. Sacred uniques drop only in Destruction difficulty. Leech is reduced to 1/100 to make up for high attack damage at this point in the game and there’s a 100% resistances penalty. Regular monsters range from 100K to 300K health and deal 500 to 1000 damage, but uberquest monsters go far beyond that. Every monster is level 120 and is extremely aggressive. After reaching the level cap, Inferno awaits.
